Bukkit pushed their first development build for Minecraft 1.7.2 last night, and we're in the process of updating the server to use it. Development builds can be rather unstable, so you may experience some bugs while playing. We'll update the server as Bukkit updates. Now that we can use Bukkit again, that means we're finally able to remove the world border and re-enable features such as our economy system (Spigot broke everything pertaining to SQL).
Additionally, this update may result in downtime. Users have reported high CPU usage on Linux systems, which happens to be what we use. Hopefully, we don't crash our host's machines with this build. :P
Hi, Maxim here. I've run into a bit of a problem: my laptop's hard drive has just crashed. I'll post some more about it on my blog shortly, but for now, I'd like to explain basically what happened and how it impacts you.
About a week ago, my laptop started having some issues. I later discovered that the hard drive was the culprit, and that about 2.5% of it was physically damaged. I have yet to figure out why.
Anyway, I ended up accidentally corrupting the OS while trying to fix the drive, and now I'm running Ubuntu. I immediately attempted to back up my old C: partition, but quickly found that a few files were unrecoverable (from the physical damage). About three of these files happened to be region files from the server's last map. To my knowledge, they were the only copy in existence. In retrospect, I probably shouldn't have deleted them from the Minecraft server's filesystem.
My point is, while most of the map is still there, there may be a few dozen chunks which aren't included, and will thus be regenerated by Minecraft. I apologize in advance if they contain anyone's house. I'll try to upload the map to MEGA shortly so as to make it publicly available, but please don't be suprised if not all of it is there.
On a side note, development on the site will be slowed as I try to familiarize myself with the Ubuntu operating system. It's really interesting, almost like a cross between Windows and OS X. It's kind of hard to explain; you'd just have to try it for yourself.
We've been hard at work these past couple of days working on the site's forums. When they were first created in February of 2012, we admittedly didn't quite know what we were doing. The result was forums that worked, but weren't particularly good. We've been improving them ever since, albeit very gradually. But, we introduced yesterday some very major changes.
The first and most obvious change was the introduction of sticky threads. Sticky threads are threads created by an administrator which stay at the top of the thread list, regardless of how old they are. This leads us to the second change, which was to thread sorting. Before, threads were sorted by their creation date. Now, they're sorted by the time they were last updated, as should have been the case. We've also made a number of small tweaks, such as changing the thread creation button and the title of the posts.php page.
We've also made some very radical behind-the-scenes changes. The first thing we did was combine threads and comments into the same SQL table. Before this change, they were each contained by their own, which was a rather stupid way of doing things. The second change we made was to the storage of creation times. Before, times and dates were stored in a human readable format, which was also a very stupid way of doing things. Now, they're both stored in a Unix timestamp.
We plan to make many more improvements in the future. These changes include making it easier to register on the site, allowing custom themes, and allowing server administrators to moderate the site (e.g. edit/delete posts, lock threads). This may mean the site will be down for maintenance quite a bit, but you'll need to bear with us as we fix our past shortcomings.